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qustion about BEACON light

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55
how i can make beacon light for my tower (in the top) in Airport , please help me (FS2004) (FSDS 3 )
 
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Copy the following XML code to notepad, put the proper Latitude, Longitude and height in and place it in your scenery folder. It will put a rotating beacon wherever specified. This was on a thread by Arno that I can no longer find.


<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<SceneryObject lat="26.0264873647112" lon="-81.0351216327399" alt="0" altitudeIsAgl="TRUE" pitch="0" bank="0" heading="0" imageComplexity="NORMAL" >
<Beacon type="CIVILIAN" baseType="AIRPORT" />
</SceneryObject>
</FSData>



Jim
 
Very thanks , It's work. But I want dot red light in top tower , you can see it in every tower
 
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There has been a great deal of discussion aabout lighting in these forums. I'd suggest that you look at this thread:

http://www.fsdeveloper.com/forum/showthread.php?t=629

You can make a passable light (although not too bright) just by making a shape in FSDS and defining the material properties. Just set the shapes' material editor blocks for diffuse, ambient, specular, and emissive color to the same bright red.

Jim
 
Hi,

Have used the .xml-file for a test in FSX. It's working very well.

Questions: the lightbeam is rather short... is it possible (and how) to make it longer; and make three beams following short after eachother (I thing about the light code of the lighthouse here is Ostend). The light may be brighter and the light source smaler.
May I suppose it can be done only with animation ? Or...

For making a landing light on a specifiek place... can it be done on the same way (but what about the code ? The same way of the Forest Fire fx effect SDK example ? Or must I use an object or a plane and attach the effect ? In a former thread, someone said to me that I have to use more than one object... otherwise I risk a crash tree....

Hope you can enlight my way to success, hà. :rolleyes:


Greetz. José.
 
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