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MSFS24 R101 a century on

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unitedkingdom
Last year I started a different thread following my new project to construct Britain's largest ever flying machine, distractions aside I have been able to continue this in the past couple of months. With access to never previously accessed archive files I amassed a vast trove of the original drawings of the ship. Here's where I was: a good starting point and flyable aircraft within the sim, (think I can say I've mastered the rigid airship flight model - mooring is a different story for now that said), the current flyable model is fully LOD'ised to allow for vast detail without compromising performace. Areas grow in complexity each time I touch them

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It is my intention to do all of the ship from nose to tail - the framework here may appear spartan in places but that is just a measure of how much work was done on each section (bow, forward, centre, rear, tail). Having access to the imperial airship archive means I have effectively 95% of the information needed to cover all systems, the main gaps being operational, as flight manuals didn't exist in that era. The ship also had many alterations as she was a prototype, therefore I have decided to depict her most capable form as was on her first intercontinental flight in late 1930 - with modifications planned but not executed to the that flight being added (such as all 5 engines being reversable as opposed to just 2)

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Life intrusion but back to it, so what is new, getting the control car framing to an advanced stage - almost ready for homologising into grand optimised meshes

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First controls being made - should mention every single part is made to it's drawing (probably the only exception is the telegraph here - based only on bulk measurements and photographs)

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Homologising the main cabin area - superdetailing soon but very happy with this so far, less bedrooms which are made but will be added separately later (lower deck is progressing well also - can't share too much in a project refresh that said - some really cool details to follow on both decks)

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In parrallel I have also begin work on the engine car/'power egg', some of it's framework (tho sub 25%) shown here, given the sheer detail the drawings have I'm being torn on how much detail to add and what to skip. Beauty of this car tho (as opposed to zeppelins) is most of the detail is on the inside so renderring from the exterior can omit the vast majority. When I did the Hindenburg class that was the opposite.

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I would ask if anyone has any advice on maintaining focus on a large modelling task such as this how would be best to approach this - currently it is structured as several sub projects - with each area closing out it's own milestones one at a time, reference scales and datums keeping everything square (all parts you see are within 5mm in areas and no more than 25mm of prototype which for a 200+m long machine is impressive).

I do have mooring mast drawings as well (albeit not the most detailed) so that will come to.

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