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Sorry, but I don't understand the manual.
What I want to do:
Want to make a bgl light or effect light, which is running down 21 light poles, 3°
I need no light poles, they are ready and placed in FS9 and FSX. Also all other approach lights are made as bgl files and placed.
I made an Gmax animation for the Rabbit Lights and it works in FSX/FS9. But the light is not bright enough. If I use an effect or bgl light I can not control the direction from which the light is visible. And it should only visible from approach side. With an attached effect in FSX I used a polygone face to hide the effect from the opposite side. But it hides sometimes a part of the lightpoles too and didn't look good.
Now I tried ALT, but ...
With make library all FSX models are shown, but when creating library for all files I get the message "not accessible".
When I tried to use to "Make Array", I entered this in the line:
29.826788131 | 121.461946533 | 0.000 | 123.371214
Strobe-T | 0 | -2400F | 2F | 1/8
....
TAG column is not explained and I do not know what I had to enter there.
The result:
Parsing document: E:\FSX_FS9_Tools\AFLT2002\Library\Arrays\MALSR.xml
ERROR C2034: XML Parse Fatal Error (line, column, error)
ERROR: 6, 7, Quote expected.
ERROR C2470: Unrecoverable error parsing XML!
ERROR C2006: Parse failed (0x80004005)
ERROR C2003: Failed to process file: E:\FSX_FS9_Tools\AFLT2002\Library\Arrays\MALSR.xml
and only want to use my own effect files.
And I do not understand the Strobes:
For every light I need to make a new one with new name?
For example Strobe1, Strobe2, Strobe3, Strobe4 ...
with new GUIDs?
Sequence I entered 1, but I need 21 strobes. When I checked the 24, in the dropdown I can only choose up to 16? So why there can only be possible 16 of 24?
Should I create now 16 ini files (sequence 1 to 16?) and the last 5?
If I make a ASM file, I know how to add Pilot Control, but I do not understand why I had to do this here for every light? Or not?
And I do not understand the def files.
Approach-5x5F | -28F | -1000F | 2F | White-Med
Approach-5x2p5F | 0 | -1000F | 2F | White-Med
Approach-5x5F | 28F | -1000F | 2F | White-Med
First is the model-name?
Second is position left from centerline in ft?
Third is Distance in feet from Threshold?
Fourth position right from Cenerline?
Fifth entry comes from which value?
Is there no entry to change the altitude between the lights?
For example I did my approach lights with asm tweaking like this:
And the distances all in meters, not in feet.
SEPARATION_PLANE WrongSide2, 20174, 30, -25822, 32768
BGL_LIGHT LIGHT_NAV, 0.200, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 6
BGL_LIGHT LIGHT_NAV, -2.300, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 7
BGL_LIGHT LIGHT_NAV, -1.050, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 8
BGL_LIGHT LIGHT_NAV, 1.450, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 9
BGL_LIGHT LIGHT_NAV, 2.700, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 10
WrongSide2 label BGLCODE
SEPARATION_PLANE WrongSide3, 20174, 60, -25822, 32768
BGL_LIGHT LIGHT_NAV, 0.200, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 11
BGL_LIGHT LIGHT_NAV, -2.300, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 12
BGL_LIGHT LIGHT_NAV, -1.050, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 13
BGL_LIGHT LIGHT_NAV, 1.450, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 14
BGL_LIGHT LIGHT_NAV, 2.700, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 15
WrongSide3 label BGLCODE
I'm sure the Toolbox is an interesting tool and helpful. Maybe someone can explain how to use it.
What I want to do:
Want to make a bgl light or effect light, which is running down 21 light poles, 3°
I need no light poles, they are ready and placed in FS9 and FSX. Also all other approach lights are made as bgl files and placed.
I made an Gmax animation for the Rabbit Lights and it works in FSX/FS9. But the light is not bright enough. If I use an effect or bgl light I can not control the direction from which the light is visible. And it should only visible from approach side. With an attached effect in FSX I used a polygone face to hide the effect from the opposite side. But it hides sometimes a part of the lightpoles too and didn't look good.
Now I tried ALT, but ...
With make library all FSX models are shown, but when creating library for all files I get the message "not accessible".
When I tried to use to "Make Array", I entered this in the line:
29.826788131 | 121.461946533 | 0.000 | 123.371214
Strobe-T | 0 | -2400F | 2F | 1/8
....
TAG column is not explained and I do not know what I had to enter there.
The result:
Parsing document: E:\FSX_FS9_Tools\AFLT2002\Library\Arrays\MALSR.xml
ERROR C2034: XML Parse Fatal Error (line, column, error)
ERROR: 6, 7, Quote expected.
ERROR C2470: Unrecoverable error parsing XML!
ERROR C2006: Parse failed (0x80004005)
ERROR C2003: Failed to process file: E:\FSX_FS9_Tools\AFLT2002\Library\Arrays\MALSR.xml
and only want to use my own effect files.
And I do not understand the Strobes:
For every light I need to make a new one with new name?
For example Strobe1, Strobe2, Strobe3, Strobe4 ...
with new GUIDs?
Sequence I entered 1, but I need 21 strobes. When I checked the 24, in the dropdown I can only choose up to 16? So why there can only be possible 16 of 24?
Should I create now 16 ini files (sequence 1 to 16?) and the last 5?
If I make a ASM file, I know how to add Pilot Control, but I do not understand why I had to do this here for every light? Or not?
And I do not understand the def files.
Approach-5x5F | -28F | -1000F | 2F | White-Med
Approach-5x2p5F | 0 | -1000F | 2F | White-Med
Approach-5x5F | 28F | -1000F | 2F | White-Med
First is the model-name?
Second is position left from centerline in ft?
Third is Distance in feet from Threshold?
Fourth position right from Cenerline?
Fifth entry comes from which value?
Is there no entry to change the altitude between the lights?
For example I did my approach lights with asm tweaking like this:
And the distances all in meters, not in feet.
SEPARATION_PLANE WrongSide2, 20174, 30, -25822, 32768
BGL_LIGHT LIGHT_NAV, 0.200, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 6
BGL_LIGHT LIGHT_NAV, -2.300, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 7
BGL_LIGHT LIGHT_NAV, -1.050, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 8
BGL_LIGHT LIGHT_NAV, 1.450, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 9
BGL_LIGHT LIGHT_NAV, 2.700, 0.400, 30.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 10
WrongSide2 label BGLCODE
SEPARATION_PLANE WrongSide3, 20174, 60, -25822, 32768
BGL_LIGHT LIGHT_NAV, 0.200, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 11
BGL_LIGHT LIGHT_NAV, -2.300, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 12
BGL_LIGHT LIGHT_NAV, -1.050, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 13
BGL_LIGHT LIGHT_NAV, 1.450, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 14
BGL_LIGHT LIGHT_NAV, 2.700, 0.400, 60.000, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 15
WrongSide3 label BGLCODE
I'm sure the Toolbox is an interesting tool and helpful. Maybe someone can explain how to use it.
