Hi everyone!
I just went back to create scenery for FSX after a long passive period. Got stuck on my lakes (again) since they all end up at level 0 creating deep holes and canyons in my (default) mesh. I remember getting around this problem by using an xml script to flatten the lakes so they "cling" to the mesh, but have totally forgot how this was done. I don't want to mess with the terrain.cfg file.
Anyone understand what I am after? Perhaps you've got an xml example to go with the HPX****file compilation into bgl? (using FSX_KML)
Cheers,
Ingolf
I just went back to create scenery for FSX after a long passive period. Got stuck on my lakes (again) since they all end up at level 0 creating deep holes and canyons in my (default) mesh. I remember getting around this problem by using an xml script to flatten the lakes so they "cling" to the mesh, but have totally forgot how this was done. I don't want to mess with the terrain.cfg file.
Anyone understand what I am after? Perhaps you've got an xml example to go with the HPX****file compilation into bgl? (using FSX_KML)
Cheers,
Ingolf
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