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I'm Curious as to how data is accessed from within a bgl file,
as i'm planning to TRY develop an afcad like tool yet with functionality to
support developing scenery as well as manage air, sea and land traffic
how is data accessed from a bgl does a .Dll have to be written to decompile the file and recompile it?
i also need help / info from those in know of the gmax/ 3d max programming language - to enable direct placement of objects created under gmax bypassing the need to edit an xml file then compile it
also i'm keen in trying to fiqure out the Google Kml language where i plan to add the function of being able to import the kml data (lat / lon data etc)
Gareth - Vads
Virtual Aerospace Design South Africa
as i'm planning to TRY develop an afcad like tool yet with functionality to
support developing scenery as well as manage air, sea and land traffic
how is data accessed from a bgl does a .Dll have to be written to decompile the file and recompile it?
i also need help / info from those in know of the gmax/ 3d max programming language - to enable direct placement of objects created under gmax bypassing the need to edit an xml file then compile it
also i'm keen in trying to fiqure out the Google Kml language where i plan to add the function of being able to import the kml data (lat / lon data etc)
Gareth - Vads
Virtual Aerospace Design South Africa

