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Hi Dan,
Maybe it is the palette? That is the only thing in your approach I never tried. I always use 16bit images, not 8 bit, as I find that reduces the quality too much in general. Have you tried it with non 8 bit images as well?
Hi Dan,
24 is fine as well, I might have confused that. Of course the GeoTIFF is a bit bigger, but does it also matter for the size of the BGL for FS?
Dan, use "capture screen content to image", and choose tiff, and "generate world file".
Btw, you wrote to say you didn't get my images? Did you get 4 emails from me with attachments? My outlook says they were sent ok.
point isn't to use that method for your project, point is that doing a screen capture will work, and you can then compare image formats to determine what to do with your exported images.
I guess I can't find a way to send you a big attachment, so I hope you can figure out your image issues, but my suggestion above would be as good as if you got my imagry.
I dont include the Variation tag...but mainly because the scenery ive released so far has been very sparsely populated so there arent many lights on at night time, hence no reason to define a night texture, hence no reason to define the texture as 'daylight' only....
I dont think your problem is to do with your .inf file.
Definitely check youve installed the service packs and also ensure your image is in the correct format