I did as suggested, and it looks good, but how do you ensure it won't look like it's floating when in the sim?
Kevin
There are many methods one may use to create the decal polygon(s), but the most accurate method to ensure that the decal doesn't appear to 'float' is to apply a zbias to the Material used...
FS9: add a ZBIAS
nn_ prefix to the Material's name
FSX: set the FSX Material's advanced properties to set a zbias level.
My two favored methods to create decal polygon(s) are these:
Using polys from existing object:
1. clone the entire object
2. select polygon(s) in the area where you need the decal
3. invert polygon selection, delete unneeded ones
4. select the remaining polygon(s), UWV Map, add UVW Unwrap modifier, adjust UVW verticies to place image where you want it
5. collapse to E-Poly, carefully use Edge Divide/Edge Create to form the decal's edges, select/delete all remaining polys
except the ones you want to keep
6. re-UVW Map, UVW Unwrap, adjust UVW Vertices to fit image
7. with decal object selected, select/right-click on Move tool, and type in a small offset value to the correct axis to "elevate" object some small fraction from the surface.
Create Decal Polygons Directly:
1. Rightclick on 2d Snap tool, set options to "Face" only
2. Set Viewport display to "Smooth" "Edged Faces"
3. Set Viewport and Zoom to close up of area where you need the decal
4a. Start with top-left corner, and carefully "draw a spline" using Line Object tool, adding a vertex at everywhere the decal's edge crosses/intersects an edge of the underlying object
4b. If the decal will
not cross/intersect any edges of the underlying object, use the Spline Rectangle tool to draw a box of approximate size for the decal.
5. follow the steps from 4 through 7 in previous method.