FSX Reflection map rotation

Hi people,
Sorry, Im just reposting this to another place in the forum just for hope to get any tip or help with my issue.
So I have a problem with materials/textures for transparent window.
The trouble I spot is that default global environment map turns 90 degrees as soon as I apply bump map for a window. Without bump all fine, but I want the window is slightly ripply.
Model made in 3ds max, converted to .x then MCX for final, then Instant scenery 2/Library maker.exe
Anyone ?