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looking animation concept for Refueling drogue.
if try to make close as reality it, quite complex. before I start this refueling drogue stuff, I need advice/ suggestion which is the best concept will be take
1. animation using bone (have no experience, special include "bone tagging" tutorial would be better)
2. individual animation (obviously can, thought this would be long way)
3. another suggestion ....
parameter would be use
1. extend / retract the drogue
2. speed vs weight of the pipe ( slower speed pipe would be slightly goes down - Osprey can made hover, it would be funny if the drogue always "up"
)
3. turbulence (maybe not apply)
if try to make close as reality it, quite complex. before I start this refueling drogue stuff, I need advice/ suggestion which is the best concept will be take
1. animation using bone (have no experience, special include "bone tagging" tutorial would be better)
2. individual animation (obviously can, thought this would be long way)
3. another suggestion ....
parameter would be use
1. extend / retract the drogue
2. speed vs weight of the pipe ( slower speed pipe would be slightly goes down - Osprey can made hover, it would be funny if the drogue always "up"
)3. turbulence (maybe not apply)




