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Remove asobo vehicles

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406
Is there any way to get rid of buses/firetrucks/catering from small airfields? I know it was a bit of a pain some time ago and I am just wondering if that is still the case
 
Still possible so far i know with a "AirportServices" folder with a "services.xml" file, with everything "none".

Example:
\AirportServices\"ICAO"\services.xml


<SimBase.Document Type="ServiceFile"> <Service.ParkingSpaceServices> <ParkingSpace name ="RAMP SMALL"> <ParkingTypes> <ParkingEntry ParkingType="RAMP_GA_SMALL"/> <ParkingEntry ParkingType="RAMP_GA"/> </ParkingTypes> <IdleWorkers> </IdleWorkers> <Services> </Services> <SleepingActivities> </SleepingActivities> </ParkingSpace> </Service.ParkingSpaceServices> <Service.AirportServices> <Services> </Services> </Service.AirportServices> </SimBase.Document>
 
Is there any way to get rid of buses/firetrucks/catering from small airfields? I know it was a bit of a pain some time ago and I am just wondering if that is still the case
The answer from @mgr is part of the solution.
The services.xml define the service "per parking", and is mostly related to aircraft dollys/pushback truck, workers, stairs, ground power unit and so on.

Bus, fuel trucks are related to the presence of parkings in your airport, but are controlled via a different XML (aka the living world)
You can have a living world in your project to remove unwanted Airport related service, but this will affect EVERY airport in the country (and nearby country too)

The solution is using Military type parkings, they won't spawn any service
 
Thanks For responding Dick, the airfield I want to work on is one I was involved in building (EGBI Bidford Gliding Club) with FlyingTheston in the UK. I've looked at the file and I can only see a services.spb can't see any .xml files, its been a long while and I'm getting older
 
mamu has the definitive answer. Change the parking types to military and the buses disappear. Specifying a Services xml wipes out the services for hundreds or thousands of airports in the same region. Living world is also a quagmire.
 
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