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FS2004 Remove Stock Airport from bgl

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us-newyork
Hi,
Need to remove stock 1S0 from AP915150.bgl. 1S0 does not exist anymore!
Am repplacing it with correct and ADE enhanced KPLU airport.
NAMW\scenery\AP915150.bgl contains many airports, is there any way
I can remove 1S0 from bgl?
Thanks for any advise.
 
Open airport from "stock" by ADE9, delete as much as possible, save and compile it.

If you want to change AP915150.bgl (not recommended) you can decompile it by BGL2XML, edit it and compile it by XML2BGL.
 
Much as @hgschnell has written.
Generate a new version of 1S0 containing no features at all, but ensuring that all the previous features, runways, taxiways, aprons etc. are disabled.
This will ensure that the original scenery isn't visible in the simulator ... unfortunately the airfield will still exist on the menus and maps/GPS etc.
Editing the the default AP915150 may or may not work completely satisfactorily.
In my experience, BGL2XML can have difficulty dealing with some navigation features, which will cause recompilation errors.
These errors may well be related to other airfields in the file and can require quite extensive "digging and poking" and reference to the SDK documentation, either to rectify the situation or to remove the failing feature, which can be related to VORs, ILS, and some other stuff.
In this instance, AP915150 appears to decompile and recompile, with 1S0 completely removed, with no errors :)
For personal use, this would be my choice, but for re-distribution purposes, I always have reservations about this approach as it may cause issues for end users further down the line.
When making modifications like this to default files I ALWAYS keep an adjacent backup, with an adjusted suffix, eg. AP915150.bgx, AND an adjacent text file, eg. AP915150.txt, containing notes of what changes have been made.
I seem to remember that some third-party software will recognise that a default file has been changed, and ignore it or refuse to load it.
This may cause other problems if wanting to make other edits in the immediate vicinity.
Good luck :)
 
Last edited:
Many Thanks Gents.
Makes lot of sense. Just one Q. I would like ATC to call my new KPLU airport "Pierce" just like it calls 1S0. It calls it now K.P.L.U!
I got Edit Voice Pack but there does not seem to be an option to do this change.
 
Sorry ... Edit Voice Pack is not something I've spent any time with.
Hopefully someone else might join in, else maybe start a new thread as an Edit Voice Pack question.
 
Many Thanks Gents.
Makes lot of sense. Just one Q. I would like ATC to call my new KPLU airport "Pierce" just like it calls 1S0. It calls it now K.P.L.U!
I got Edit Voice Pack but there does not seem to be an option to do this change.
Have a look:
 
Beroun,

Instructions for Modifying Airport Files (KPLU and 1S0)

  1. Fixing KPLU and 1S0:
    • I will update both KPLU and 1S0 ADE files for you. Note that 1S0 cannot have its stock airport removed. All stock airports in Flight Simulator cannot be deleted.
  2. Process for Editing the Stock Airport:
    • Open the stock airport (1S0) in ADE first.
    • Then, edit everything you want to keep—objects, runways, taxiways, etc.
    • Next, pull down the Raw Data menu.
    • Change the airport code from 1S0 to KPLU. Make sure that all airport codes are changed to KPLU.
    • Once you’ve made the changes, close the Raw Data window.
  3. Saving the File:
    • Go to File > Save As.
    • In the save dialog box, make sure the filename reads KPLU_[Your Name].bgl (you can add your name or any identifier).
    • Save the file and compile it.
    • This completes the first part of the process for KPLU.
  4. Reopening ADE for Further Edits:
    • After saving the first KPLU file, reopen ADE and load the stock airport 1S0 again.
    • Now you can remove taxiways, lights, buildings, and any other objects.
    • Important:Do not remove the runway, but you must modify it:
      • Reduce the runway length from 4,000 ft to 40 ft.
      • Reduce the runway width from 90 ft to 10 ft.
      • This will leave a small section of the runway (a "box"), but it is necessary to keep the runway to avoid confusing the stock airport or causing it to malfunction.
  5. Leaving Key Data Intact:
    • Do not remove the ARP point (the pink point on the map); leave it alone.
    • Save and compile the 1S0 file again.
  6. Final Step:
    • Leave 1S0 in the scenery, but note that 1S0 will only show as an empty airport (no runway, apron, or ramp).
    • The new KPLU will overlap beneath the 1S0 layer. Don’t worry about this—it will work fine.
Stuart
 
. All stock airports in Flight Simulator cannot be deleted.
That is simply incorrect (or at least incomplete)
Decompile the default AP915150 using BGLXML, edit the resultant xml file with Notepad (or similar text editor) to remove the section pertaining to 1S0, then recompile using BGLCOMP from the FS2004 SDK
It's a procedure I use (as required) for my own benefit, but not one I'd recommend for redistribution.
 
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