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CGL
Before:
After:
I cheated.:
I stole the QUAD level 17 from here, which is as detailed as it gets in the original tiles. I extracted/resized an 2048x2048 png of the tile from a screensave using paint.net to resize to level 20. I then cut and pasted, and blurred a bit, to eliminate the docks. I then used xnview to split the PNG 8x8 to get 64 level 20 PNGs at 256x256. I found just the ones that formerly showed the docks, named them as level 20 Quads, and made my CGL using the SimpleAerial sample from the SDK as a guide.
This had no blending color issues because I used what the sim uses as an aerial tile. The only hard part was finding the right QUAD naming for the few tiles I replaced. I only used 6 of the 64 split. I used no alpha blending, although that would be an option. Worked pretty good.
It might be easier to Copy the image, resize, split, rename, and then edit the tiles you want to replace...
Before:
After:
I cheated.:
I stole the QUAD level 17 from here, which is as detailed as it gets in the original tiles. I extracted/resized an 2048x2048 png of the tile from a screensave using paint.net to resize to level 20. I then cut and pasted, and blurred a bit, to eliminate the docks. I then used xnview to split the PNG 8x8 to get 64 level 20 PNGs at 256x256. I found just the ones that formerly showed the docks, named them as level 20 Quads, and made my CGL using the SimpleAerial sample from the SDK as a guide.
This had no blending color issues because I used what the sim uses as an aerial tile. The only hard part was finding the right QUAD naming for the few tiles I replaced. I only used 6 of the 64 split. I used no alpha blending, although that would be an option. Worked pretty good.
It might be easier to Copy the image, resize, split, rename, and then edit the tiles you want to replace...