Hi All:
I'm trying to clear trees from certain wilderness areas so that I can plant small runways...Can anyone recommend something better for removing trees than ExcBuilder? Another member here (Peter) helped me get it going, and it works...sorta. I can remove certain things with it, but not all. For example, at O'Hare (KORD) I removed several buildings and some trees in one swipe...did the same thing at Albany, NY (KALB). Went to a desired wilderness spot, and boxed in a specified are, and it removed quite a few of the trees, but also left quite a few, even though I selected "All objects". Tried to fix it by grabbing the ones it missed, and either it simply won't create the BGL, or it does create the BGL but the trees are still there. I've tried saving it into the same (previous) BGL, tried creating unique names for each one...doesn't matter. I've tried doing it from 0-altitude, tried doing it above the highest object to be removed...doesn't matter. Even created a new airport at the wilderness spot, thinking that might be it...doesn't matter. I'm befuddled why/how it would remove certain things inside the box, and leave others untouched.
I dunno if it's a Flight Sim issue, or maybe it just won't "do-over' coordinates that have already been created, or maybe it's an altitude issue, or maybe I'm only supposed to do a single object at a time --or whatever-- and there doesn't seem to be much documentation for it. Far as I can tell, I'm using it correctly now...plane pointed to 360-degrees per Flight Sim Shift+Z, grabbing the right coordinates, and so on. Plus, the fact that it removes anything indicates I'm probably using it corectly. Per the README, I've messaged the author 3 (or maybe 4) times, and have gotten no response, as yet.
So I'm up the proverbial stump again, and hoping there's something that works better than this....or maybe someone knows about more of those secret tips that don't seem to be documented anywhere (such as the plane must be pointed 360 degrees).
Thanks for any help...
Garry
I'm trying to clear trees from certain wilderness areas so that I can plant small runways...Can anyone recommend something better for removing trees than ExcBuilder? Another member here (Peter) helped me get it going, and it works...sorta. I can remove certain things with it, but not all. For example, at O'Hare (KORD) I removed several buildings and some trees in one swipe...did the same thing at Albany, NY (KALB). Went to a desired wilderness spot, and boxed in a specified are, and it removed quite a few of the trees, but also left quite a few, even though I selected "All objects". Tried to fix it by grabbing the ones it missed, and either it simply won't create the BGL, or it does create the BGL but the trees are still there. I've tried saving it into the same (previous) BGL, tried creating unique names for each one...doesn't matter. I've tried doing it from 0-altitude, tried doing it above the highest object to be removed...doesn't matter. Even created a new airport at the wilderness spot, thinking that might be it...doesn't matter. I'm befuddled why/how it would remove certain things inside the box, and leave others untouched.
I dunno if it's a Flight Sim issue, or maybe it just won't "do-over' coordinates that have already been created, or maybe it's an altitude issue, or maybe I'm only supposed to do a single object at a time --or whatever-- and there doesn't seem to be much documentation for it. Far as I can tell, I'm using it correctly now...plane pointed to 360-degrees per Flight Sim Shift+Z, grabbing the right coordinates, and so on. Plus, the fact that it removes anything indicates I'm probably using it corectly. Per the README, I've messaged the author 3 (or maybe 4) times, and have gotten no response, as yet.
So I'm up the proverbial stump again, and hoping there's something that works better than this....or maybe someone knows about more of those secret tips that don't seem to be documented anywhere (such as the plane must be pointed 360 degrees).
Thanks for any help...
Garry



