I really appreciate your help, but not really understand

I asked about the
unfold mapping, you showed me an example for
normal mapping.
Anyway, unfold mapping is a blind alley in my case
Don't use "Unfold Mapping" on a fuselage. Ever. I had tried it multiple times in the past and got the same dissatisfying result every time. Only unfold low-poly parts that already have seams cut.
The best method I can think of mapping like the default 737 is to use Cylindrical mapping. Pay close attention to these steps, because getting them out of order will probably break your modifier stack:
1 - Select the mesh that you want to map (usually one half of your fuselage) in Polygon mode either in your Edit/Editable poly modifier, or by using Mesh Select, which will have to be used later.
2 - Apply a UVW Map modifier to this selected mesh. Under the shape of this map, pick "Cylindrical".
3 - Adjust the length of the cylinder so that it encompasses your whole fuselage with a small amount of room to spare (it is easiest to pick a nice, round number that you can remember easily, because you will be using this again.) This will essentially form the boundary lines in your UVW Unwrap window, which are those thick lines around the checker pattern.
4 - IMPORTANT - If you miss this step, there will be some crazy distortion around the center line of the fuselage. In the modifier window, click on the UVW Map entry and choose "Gizmo" as the manipulation method. You want to move this gizmo away slightly from the center to preserve a recognizable fuselage shape to paint on. I've found that moving it 1-2 meters toward the selected side usually yields good results.
5 - Apply a UVW Unwrap modifier and move all of this mesh away from the center of this editing area. You don't want your UV's to be overlapping.
6 - Add another mesh select modifier on top of the stack and invert your selection by pressing Ctrl + I, then repeat steps 2-4.
It sounds really complex, but once you get the hang of it, you'll be mapping like a pro. It will also get you more familiar with how modifiers are dependent upon one another. Good luck! (If you have more questions, PM me.)