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RenderDoc / Google Import to Blender

Hello all.

I wasnt doing anything with the SDK etc for the last 2 months and i tried to search but different answers come up. So i ask here.

The last time i did google maps object downloads i used RenderDoc to capture and import to Blender. Is this still a way to do it (for personal use)? I ask this because i canot seem to make it work anymore, RenderDoc doesnt show me the ID anymore.

I saw in the Github repo in the issues list that the dev said something about that it would be illegal and that is the reason it doesnt work? It could be very well be that i misinterpret that post.

All other topics about this are old so i dont know, what is the way ppl do it nowadays?

Are there other ways? Maybe with Bing Maps? It doesnt have to be google. Maybe i search wrong but everything i try leads me to old renderdoc tutorials. And that doesnt seem to work anymore.

Looking at flightsim.to where every week another city/object with photogrammetry is released there have to be ways still.

Any help would be great.
 
Thank you. Thats basically the same i used. Besides the he puts it in a shortcut and the other video uses cmd to start chrome.

And this still works? Guess i have to try harder then.
 
Thank you. Thats basically the same i used. Besides the he puts it in a shortcut and the other video uses cmd to start chrome.

And this still works? Guess i have to try harder then.
The cmd ist the secret, because it starts the browser with a specific switch that's allowing to show the process id of the browser so the tool can connect to it. You can also check the task manager where the process id is displayed as well.
 
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