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What would be the best technique performance wise for repeating textures: there are 10 big hangar doors which use the same texture. Is it best to use 1 big texture with all 10 doors on it or is it better to make 10 linked objects in a model and every object calls the same 1 door texture? I imagine the quality would be much better with second example but are there any problems with this technique in FS?
So I don't flood this forum even more with basic questions I'll ask my second question here
If there are some objects in a model that are intersecting each other, could this be a problematic (idk, flickering, lost performance, something else I don't know about..)? See the picture.. I modeled this thing on the roof so that is perfectly matches the curvature of the roof. I could save some geometry if I'd just make straight line (red) but it would "cut" into the roof. Any problems with that?
So I don't flood this forum even more with basic questions I'll ask my second question here
If there are some objects in a model that are intersecting each other, could this be a problematic (idk, flickering, lost performance, something else I don't know about..)? See the picture.. I modeled this thing on the roof so that is perfectly matches the curvature of the roof. I could save some geometry if I'd just make straight line (red) but it would "cut" into the roof. Any problems with that?
