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RequestDataOnSimObjectType

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73
Hello

I would like to know if it's possible to get data for all user(multiplayer users) in my FSX server ?

I have seen that SimConnect_RequestDataOnSimObjectType get data within a specified radius, it's possible to get data for all users without a radius ?

SimConnect_RequestDataOnSimObjectType is the right function to do what i want ?

thx for all.
 
Hi,

I use RequestDataOnSimObjectType to request data for all IA traffic. It works allright. I guess it will also works with multiplayer too.

There is a maximum radius of 200 km (200000).

Patrick.
 
Hi,

I use RequestDataOnSimObjectType to request data for all IA traffic. It works allright. I guess it will also works with multiplayer too.

There is a maximum radius of 200 km (200000).

Patrick.

I think if you subscribe to system events ObjectAdded and ObjectRemoved you will be able to capture the ids and then poll the ids for the data you want.

Alas, there is no way within simconnect to associate this data with the players Gamespy or login name.
 
Alas, there is no way within simconnect to associate this data with the players Gamespy or login name.

Technically true (not possible via SimConnect), but if you branch out to use ITrafficInfo (the FS9 header works just fine in FSX) you can use GetPlayerName() to accomplish this.
 
Hi Adiemus,

So finally is it possible to get information about Multiplayer Aircraft with SimConnect using ITrafficInfo :eek:

Could you please give us some technical details how to use GetPlayerName() within a SimConnect C++ application for exemple ? I didn't catch you :(

By the way, is it possible to retrieve data (like altitude for exemple) on multiplayer aircraft using the SimConnect_RequestDataOnSimObject function as one does for AI aircraft ?

Thanks a lot in advance ;)
 
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