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Resizing texture files

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696
Country
ca-quebec
Hi,

Yesterday I decreased the size of a texture for a ship, from 1014x1024 to 512x512, directly in the texture folder, without anything else (no recompiling of the MDL nor the scenery). The result was a less detailed (and weightless) texture but the operation was successfull.

Do I have to conclude that the scenery or the model "inside" it recalculates the texture coordinates? Is it have a relation with the mip-maps procedure? Can I do the same operation on any scenery or model? Can I reduce the texture in a more drastic proportion (ex : from 1024x1024 to 256x256)?

Thanks.
 
Hi,

Inside the model the texture coordinates are not stored as pixels, but in a range between 0.0 and 1.0. So you can scale the image in any way you want, the mapping will remain valid.
 
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