- Messages
- 440
- Country

Larry and I have 2 polys, controlled by a settings "clipboard". 1st mode is visible for users w/o FirefighterX (FFX), a xml radar map will go here. The 2nd mode is visible for users with FFX and the .gau/.dll goes on this poly. The problem that we're having is that the FFX .gau (xml too, for testing) click spots will not work at all on the mode 2 poly when active. Everything works as it should if we put the gauge(s) on the mode 1 poly again, when active.
We've looked at the materials and attributes for both polys, they are the same.
Visibility code works and as a last ditch effort, we tried - "if the poly is invisible then move that bugger completely out of the way". No go.
Any help welcomed.
We've looked at the materials and attributes for both polys, they are the same.
Visibility code works and as a last ditch effort, we tried - "if the poly is invisible then move that bugger completely out of the way". No go.
Any help welcomed.
Code:
<TEST Name="For Browser Validation">
<Animation name="Boxcar_Radar_Norm_Move" guid="eae91187-81f6-4146-87ad-5df764723012" length="1" type="Sim" typeParam2="Boxcar_Radar_Norm_Move" typeParam="AutoPlay" />
<Animation name="Boxcar_Radar_FFX_Move" guid="208eb5a6-2674-42f0-acba-58086055ed84" length="1" type="Sim" typeParam2="Boxcar_Radar_FFX_Move" typeParam="AutoPlay" />
<PartInfo>
<Name>Boxcar_Radar_Norm</Name>
<Visibility>
<Parameter>
<Code>
(L:Boxcar_Tanker_FFX, bool) !
</Code>
</Parameter>
</Visibility>
</PartInfo>
<PartInfo>
<Name>Boxcar_Radar_Norm_Move</Name>
<AnimLength>1</AnimLength>
<Animation>
<Parameter>
<Code>(L:Boxcar_Tanker_FFX, bool)</Code>
</Parameter>
</Animation>
</PartInfo>
<PartInfo>
<Name>Boxcar_Radar_FFX</Name>
<Visibility>
<Parameter>
<Code>
(L:Boxcar_Tanker_FFX, bool)
</Code>
</Parameter>
</Visibility>
</PartInfo>
<PartInfo>
<Name>Boxcar_Radar_FFX_Move</Name>
<AnimLength>1</AnimLength>
<Animation>
<Parameter>
<Code>(L:Boxcar_Tanker_FFX, bool) !</Code>
</Parameter>
</Animation>
</PartInfo>
</TEST>




