Hello everyone,
I am new here, thanks for allowing me in the community.
My name is Francesco, I am a long-time software developer (and ex games developer), with a deep curiosity in the technical aspects of simulators; in particular I am interested in understanding technical details on how maps and scenarios were represented in very old flight simulators, which had extreme memory constraints, such as Bruce Artwick's original FS, or Microprose's Project Stealth Fighter or Gunship.
Does anyone in this forum have similar interests, besides the development of extensions of the more modern flight sims?
Cheers!
Frio
I am new here, thanks for allowing me in the community.
My name is Francesco, I am a long-time software developer (and ex games developer), with a deep curiosity in the technical aspects of simulators; in particular I am interested in understanding technical details on how maps and scenarios were represented in very old flight simulators, which had extreme memory constraints, such as Bruce Artwick's original FS, or Microprose's Project Stealth Fighter or Gunship.
Does anyone in this forum have similar interests, besides the development of extensions of the more modern flight sims?
Cheers!
Frio
