Well my Makehuman beauty was lost when W10 deleted my program files. Luckily my dedicated flight sim apps and simulators were already in their own folders due to Windows quirkiness about the program files folder. The W10 update most definitely put that quirkiness to shame, it deleted over 150 gb of well functioning software. Granted part of that was the previous install that worked fine before the W10 update corrupted it. All my 3d apps were installed to program files, which W10 first moved to windows.old, then purged 48 hours later. Who do you call to scream bloody murder, Bill Gates?
Anyway Makehuman stuff is useless in the simulator because of the hard limit of 22 connected bones. That isn't even enough bones for a pair of "normal" human hands. Go ahead, count it. 11 each gives 1 joint per finger, fingers can wiggle, the thumb actually gets to bend, in case you want to make a hitchhiking model. Don't forget the knee bone connected to the leg bone, leg bone connected to the thigh bone, all the way up through the skull. So as beautiful as she was, she was high maintenance, taking up disk space and not doing anything constructive. It's better I made room for a model more to my tastes and liking. One that wears my animations proudly. This type of model is known to be a bit of a challenge, a bit old fashioned and not quite as complex as the more contemporary models. One that frequents the same programs I frequent and works well in the formats I'm comfortable with is ideal.