• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Rivers in FSX

Messages
17
Country
us-washington
Some observations.

Using the slew mode smost of the rivers in the default FSX do not ascend in a sequential manner. They tend to be more like a roller coaster with very noticeable ups and downs.

I was most interested in the Slartibarfast program (with an excellent tutorial by Scott Gridley) becuase it seemed to cover a fairly large area and made dramatic improvements in the rivers and coastlines (and other aspects). It also seemed to follow the terrain mesh more accurately (it pretty much just layered on top of the terrain and followed the river course more accurately) tho' I might be wrong on this.

With FSX KML there seemed to be a tool that would/could possibly really improve the "realness" of the Landscape Design. However, when I used this program it pretty much did the same thing as the default rivers. There was some discussion about the X and Y ratio and altitude and some other such nonesense related to river polygons but according to what I can see the FSX water polygons are using the so called legacy water on top of terrain. Pleas don't hesitate to correct me if I haven't gotten this correct.

What I am saying is that a combo of slartibartfast and something like FSX KML could really do some magic on the Landscape Design.

Also in my opinion Mesh Terrain should be in Mesh Terrain and Landscape Design should be in a different category that would include Landclass, WaterClass, Region and Seasonal Differences.
________
Harley-Davidson FLSTS
 

Attachments

  • _River in FSX-Rome 01(100K).jpg
    _River in FSX-Rome 01(100K).jpg
    20.7 KB · Views: 542
  • _River in FSX-Rome 02(100K).jpg
    _River in FSX-Rome 02(100K).jpg
    18.2 KB · Views: 559
Last edited:
Back
Top