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Roads and Landclass

Pyscen

Resource contributor
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us-texas
For anyone that can answer this:

I was just wondering what would be the proper technics in building an airport in ADE?

For instance,... when it comes to landclass should the previous landclass be removed, that not part of the Airport?
also, Does the Landclass for say a large city or mid-size automatically lay where roads have been placed etc?

I hope this makes sense? :)

Pyscen "Doug"
 
Jon has put together a wonderful manual that covers your questions. Plus others that you will come up with.

Bob
 
Thanks bob...

But I have everything that Jon has written or had a hand in... can you be specific where to look?
 
Of course. P 92 of the vs1.2 manual starts to deal with terrain elements. P 9 of the 1.37 release notes deals with up dates. You will exclude everything you don't want first. I have seen default roads show through a landclass I have put down. I did not exclude the default road and it was OK in that stuation. It may not work to have a country road in the middle of downtown, however. Best thing is to jump in and experiment and have fun. You can't hurt anything as long as you have a backup of any default files you alter. If you create a new airport and it becomes a total mess, deleat the bgl and FSX goes back to the way it was.

Bob
 
Ok...

that at least is a starting point... Thanks.

I suppose then that the Mid-size City etc doesn't follow the road vectors then?

Thanks again

Pyscen "Doug"
 
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