• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Rotating Beacons

Messages
795
Country
us-northcarolina
Is there anyway I can place a functioning beacon without the base tower?

The reason I ask is because I am working on two airport projects that necessitate this. With one, the beacon goes on top of a nearby water tower. On the other, the beacon will go on top of a custom made tower (see attached picture).
 
Last edited:
Which tool are you using to make the object? And for which version of FS?
 
I'm using FSDS v.3 to make the pole and the water tower, and it's being made for FSX.

I know how to place beacons, but they always have the tower attached to them
 
I'll bump this thread to the FSDS forum then :). I don't know FSDS good enough to help you on creating lights with it. So hopefully somebody else will...
 
Hi, In FSDSv3 there is the facility to make your own kind if Beacon.
1. In the Parts Property (F2) click the Browse button next to the name box and in the Catergory drop down menu choose lights - there are 5 different kinds of lights to choose from. Make your choice e.g. LIGHT_BEACON. The part will be renamed to whatever you choose.
2. In the Material Choice you must choose whatever colour you want the Beacon to be - i.e. you must add a colour. Don't forget to rename it! If you do not want a flashing Beacon then do not enter anything into the Specular Power Box. If you do then put in a number. e.g. 500 This will make the colour glow bright.
3. For a flashing Beacon you must choose from the Pre-processes box. Click add. For the Condition you must choose Beacon On. Then having clicked Ok you must click the Browse next to the Variable ID box. You have 4 choices becon2, 3, 4 & 5.
4. If you want to make a revolving beacon then you must use the animation sequences.
5. You could make the sphere or whatever you use so that the back part is dark - duplicate the sphere and cut a bit off?
I hope this will get you started.
 
well, i was personally wanting to use the default style beacon, I just wanted to set it on top of the tower i made
 
Well if you don't get anywhere just ask again. Using FSDSv3 I make my own light towers with a flashing beacon on top or use a revolving beacon light that I must say are better than the default ones you find in FS. Perhaps someone else will come up with a solution for you.
 
Well after a little bit of searching and fiddling, I think that this is what you want.
Take no notice that it is in the middle of the taxiway. The xml file attached can be altered in notepad or whatever to change the location/altitude etc. If you do a search of the forums for 'Airport Rotating Beacon' you will find where I got it from!
 
Last edited:
SHIZZAM!!! :D That's it! I'll do some digging around to locate it.

The airport in question is the new Lee County Airport (identifier 0VG) in southwest southwest Virginia. The old one at pennington gap (KPTG) is now closed. You probably wont be seeing this one out on the market for a little while though because it is part of a massive project I am working on, to model all of the airports in southwest virginia. All but one.... KVJI... they don't like me, and I don't like them either. Unless I can get someone on the inside (a pilot based there) to help me out, it doesn't look like it will be getting the scenery treatment.

KPSK and a completely redone version of my first project KMKJ is underway.

Here is a screenshot of 0VG with my under construction scenery!
 
Last edited:
I've placed default beacons on towers and other objects in my scenery using the format of the following XML code:

<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject
lat="-12.7848493264784"
lon="143.304919052313"
alt="4.17576"
pitch="0"
bank="0"
heading="0"
altitudeIsAgl="TRUE"
imageComplexity="NORMAL">
<Beacon type="CIVILIAN" baseType="AIRPORT" />
</SceneryObject>
</FSData>

I use an application like exclusion builder to get the exact lat/lon while FS is runing. The altitude is in meters and is the hieght of the object on which you wish to place it on.
 
Back
Top