Hi,
I have a problem during a rotation animation on 360 ° for 90 of length with steps of 10, the whole having to follow a variable which is a modulo 10 multiplied by 10 of a number varying between 0 and 500 to obtain values such 0..10..20 until 90. All is right for the first 10 values from 0 to 9 but when the modulo returns to 0 instead of remaining in place, the animation goes through a 360 ° back to the initial position (of course the same then 90) and start after in the right direction.
I do not understand the problem very well. I'm using Blender 2.79 and Blender2FSX 0.94. Do you have an idea?
Thank's,
JMC
I have a problem during a rotation animation on 360 ° for 90 of length with steps of 10, the whole having to follow a variable which is a modulo 10 multiplied by 10 of a number varying between 0 and 500 to obtain values such 0..10..20 until 90. All is right for the first 10 values from 0 to 9 but when the modulo returns to 0 instead of remaining in place, the animation goes through a 360 ° back to the initial position (of course the same then 90) and start after in the right direction.
I do not understand the problem very well. I'm using Blender 2.79 and Blender2FSX 0.94. Do you have an idea?
Thank's,
JMC



