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FSX Rotation x,y,z

Hello Arno,
do you have any information on the rotation part of the particle in FxEditor?
I advance in my Tutorial but it strangely resists.
Unfortunately I could not test the difference with FSX before fifteen days.
Thank you in advance.

I'm not sure if I understand the question then. The meaning of the rotation is the same in the SDK and in FXEditor.

It might be FXEditor does not visualize all parameters, I would have to check if the rotation is used.
excuse me for my very brief answer, but I only had my phone and my meager notion of english ..
You did understand my problem very well.
The rotation does not seem to work, but it may be due to the fact that I use FxEditor in portablility mode.

Whether you use FXEditor portable or not does not matter. It's most likely I did not implement that feature in the preview. I'll check the code later tonight.
I just checked the code, but the rotation from the FX file is not used in the preview at the moment.

I assume you are talking about the emitter X, Y, Z rotation or do you mean the particle rotation value?

If you have a good sample of an effect that uses these parameters, I might have a look in implementing them.