Hi again!
Well, actually, there are one or two things that might be important that I forgot.
For my own reference - I actually managed to find my own thread over at TurboSquid - but I need to work on confirming my e-mail address...
Animating flashing lights discussion
It´s truly a trip down memory lane... and one post is written by a certain Nick Whittome...
First - the small movements: these also require keyframe animations. This means that in Gmax you will have to insert keys inbetween the main keys (those that you want to keep). Looking at the keys in the gmax scene attached in the above post (select the Tick18-objects and they appear), you´ll find that there are keys at frame 1, 10, 20, 21, 30 and 40. The keys 10 and 30 are used to register the small movement.
But here´s the tricky part - I think I remember that I manually removed these keys, but it has to be tried out by exporting, and I don´t have the FS2002 gamepack installed. Maybe the same result will be achived using the FS2004 gamepack as Arno writes, but I´ll have to try that out.
Anyway, if so, in the ASM-file remove the unwanted frames manually, it´s quite simple as long as you remember to do the frame-number right.
Then you have to edit the same ASM-file so that the lights might be visible from one side only, and/or, as we did in a later scenery, make the animation radiocontrolled. I will not get into this in this thread.
Ok, one last thing that my stupid memory has misplaced (I really notice now that I´m not a programmer, I have far too little organization & comments in my material, darn!), if you run into trouble there is a setting regarding animations in Gmax that changes some setting from a "wave-form" to a "square-form" (or quartz??), that might need changing, but I can´t find it now... Oh well, nevermind, it might not be a problem. But I need to learn to write this stuff down.
Sorry about the long and not quite informative post!
/hans