Running texture filter editor

Looking through 6.3 in the scenproc manual it only references using a single geotiff image to apply a texture filter editor to.

I've produced some PR using FSET and want to use the downloaded tiles in order to get autogen that matches the PR. Any idea how I can do this please?

FSET does produce bmp files which have the geo-coordinates in the filename, and FSET downloads to the working directory all the satellite tile images, but doesn't produce a fully georeferenced file that I could simply slot into Scenproc as far as I'm aware?

Cheers for any pointers.. K
 

arno

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Hi Kevin,

You would have to load them into scenProc through the INF file, since the geo information is stored in there. I'm not sure if I programmed it so that you can load multiple of them at once, I never tried to process big areas this way.
 
yes thats the conclusion I came to, but FSET doesnt produce a regular inf file so I'd probably have to manually create one for each image using the geodata in the filename before running it through scenproc.

Workable but hardly efficient :(

Would be much easier to create the PR entirely in scenproc :p. #maybenextyear
 
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arno

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Does FSET not make any kind of INF file at all?
 
Does FSET not make any kind of INF file at all?
yes it does of course, I was wrong - looked in the wrong place sorry :)

I produced a quick small area of PR to test it on this morning, so will see if I can successfully run that through scenproc tonight later using the FSET base image and the inf data.

Cheers K
 
Excellent, got it to work through the inf file with a 3band histogram filter quite easily.
Shame the actual resulting shp file bears no relation to reality, but that's my lack of ability to get the filter correct, not a problem with scenproc!! :)

2nd run was a lot better, much more accurate, but I need more practice at this...
 
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