Severin
Resource contributor
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Hi everyone, I've been working on a ground-poly and there seems to be a problem with my method.
First, I use rectangles to develop the runway then I convert it to a mesh.
Then, I apply my asphalt texture. Doing that alone, I am able to see the ground poly in FSX(having transferred via MCX) with no problems.
My problem comes alive after I try drawing a taxi-line with a spline -> Loft method.
After texturing and exporting it, to MCX then FSX, I lose all visible traces of the ground-poly even though the layers are numbered in MCX starting with 4 and 4 increments.
Thank you for any help.
* I did use Tic's tutorial.
First, I use rectangles to develop the runway then I convert it to a mesh.
Then, I apply my asphalt texture. Doing that alone, I am able to see the ground poly in FSX(having transferred via MCX) with no problems.
My problem comes alive after I try drawing a taxi-line with a spline -> Loft method.
After texturing and exporting it, to MCX then FSX, I lose all visible traces of the ground-poly even though the layers are numbered in MCX starting with 4 and 4 increments.
Thank you for any help.
* I did use Tic's tutorial.
