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I am wondering where the code below gets the runway texture from.
Area( B N33:37:12.02 W084:26:01.75 50 )
LayerCall( :L000020 24 )
Jump( : )
:L000020
RunwayData( N33:37:12.02 W084:26:01.75
alt 312.770
heading 89.98
length 9050 ; in feet
width 150 ; in feet
markers 3F
id 10
lights 7
surface 1 <------------ which is concrete if I compile
ThrOffN 50
ThrOffF 50
ThrLightsN 01
AprLN 6
StrobesN 15
ThrLightsF 01
AprLF 6
StrobesF 15
)
Return
EndA
So where did the runway texture that shows up on the ground actually come from.
Is it a FS9 texture if I but the new runway in FS9 or is it a FS2002 texture made for FS9.
If I compile this code with scasm and place in FSX is the runway texture then coming from FSX?
Area( B N33:37:12.02 W084:26:01.75 50 )
LayerCall( :L000020 24 )
Jump( : )
:L000020
RunwayData( N33:37:12.02 W084:26:01.75
alt 312.770
heading 89.98
length 9050 ; in feet
width 150 ; in feet
markers 3F
id 10
lights 7
surface 1 <------------ which is concrete if I compile
ThrOffN 50
ThrOffF 50
ThrLightsN 01
AprLN 6
StrobesN 15
ThrLightsF 01
AprLF 6
StrobesF 15
)
Return
EndA
So where did the runway texture that shows up on the ground actually come from.
Is it a FS9 texture if I but the new runway in FS9 or is it a FS2002 texture made for FS9.
If I compile this code with scasm and place in FSX is the runway texture then coming from FSX?
