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Runway Texture using SCASM Compiler

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8,893
I am wondering where the code below gets the runway texture from.

Area( B N33:37:12.02 W084:26:01.75 50 )
LayerCall( :L000020 24 )
Jump( : )
:L000020
RunwayData( N33:37:12.02 W084:26:01.75
alt 312.770
heading 89.98
length 9050 ; in feet
width 150 ; in feet
markers 3F
id 10
lights 7
surface 1 <------------ which is concrete if I compile
ThrOffN 50
ThrOffF 50
ThrLightsN 01
AprLN 6
StrobesN 15
ThrLightsF 01
AprLF 6
StrobesF 15

)
Return
EndA


So where did the runway texture that shows up on the ground actually come from.

Is it a FS9 texture if I but the new runway in FS9 or is it a FS2002 texture made for FS9.

If I compile this code with scasm and place in FSX is the runway texture then coming from FSX?
 
Hi Jim,

The textures are probably hardcoded somewhere in the scenery engine. The following textures are used as far as I know:

runway00.r8 till runway09.r8

From runway10.bmp it continues as a bmp file, but I don't know exactly where it stops for the Fs2002 style runways. Could be these are for the XML style runways only.

These can be found in the main texture folder.
 
Thanks Arno

I made a FSX runway invisible and then compiled this old style type code to see what the results would be.

Once I had the code (SCASM) compiled, the runway showed all the effects of a default FSX runway (rain, snow, etc) so I assumed it is using a FSX runway texture.
 
So it looks like they mapped the old style runways on the FsX style in the scenery engine. Which is good news of course :).
 
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