The textbox labelled "Name" has a name of only 20 characters long and the version box is blank so far short of the maximum of 62 characters.
I don't understand.
Just a thought as regards the names, and again, I don't currently have SAMM installed and it has been a while, but it seems that what is included in "the textbox labelled 'Name' ", is not the entirety of what SAMM is including in what it see's as the 'Name' " You might be seeing something like "Northrop F-20 Tigershark", while SAMM may be
seeing the "Name" as the location you selected the aircraft from, i.e., *Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Northrop F-20 Tigershark.
(*or the FS9 equivalent folder structures)
I seem to recall setting my static aircraft project folders up in a manner which eliminated most of the extra folder data, using something more like SimObjects\Airplanes\Northrop F-20 Tigershark, which shortens the "Name" substantially.
As I recall, it was important to pay close attention to where things are being saved. SAMM has it's default locations where it saves things, and in almost every case, I could change those locations. I believe I ended up going with the default folder, which I could leave open on my desktop in order to visually verify the creation of each static .mdl I converted as I went.
When it came to selecting the static aircraft .mdl's I wanted to add to a library, they were all in the same folder. If I had instructed SAMM to place an .mdl in a different folder, I would have to navigate to that folder to select it for inclusion in a library .bgl.
In addition to reading the manual, take a spin through the threads here in the SAMM forum to see if any of the thousands of SAMM users had similar issues. In the end, each of us has to get dialed in, and once we get to that point, it is pretty much just a repetition of small operations, sort of like eating peanuts in the shell, they are all the same-yet all different, some are easier-while some are more difficult, and you may occasionally need to spit one out.
Once you have it all mastered, you can post a tutorial which helps better explain anything you found lacking in the manual.
Sorry I can't be more help, but I know you will get everything sorted-out, pretty much everyone does. Have fun!
Cheers
Gman