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Hi Arno,
I am trying to convert an airport terminal from FSX BGL file into X-plane 10 OBJ format. What happens is that upon conversion by FSX2Xplane utility the terminal is split in several objects each having their own texture assigned.
Now when I load the terminal building in X-plane I see that some of the roof textures don't look right - upon such a conversion the double-sided property on some of the textures is lost for unknown reason. When I load those parts into the MDC I get to change the texture property to double sided and then I move on to export those parts back to OBJ format.
As a result I get 2 files with MTL and OBJ extension. The problem is when I go back to XP10 and load the corrected building with airport the sim gives me the error with those 'amended' files and then doesn't display them at all.
What am I doing wrong?
Thanks
Mike
I am trying to convert an airport terminal from FSX BGL file into X-plane 10 OBJ format. What happens is that upon conversion by FSX2Xplane utility the terminal is split in several objects each having their own texture assigned.
Now when I load the terminal building in X-plane I see that some of the roof textures don't look right - upon such a conversion the double-sided property on some of the textures is lost for unknown reason. When I load those parts into the MDC I get to change the texture property to double sided and then I move on to export those parts back to OBJ format.
As a result I get 2 files with MTL and OBJ extension. The problem is when I go back to XP10 and load the corrected building with airport the sim gives me the error with those 'amended' files and then doesn't display them at all.
What am I doing wrong?
Thanks
Mike
