• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Sbuilder photoreal tutorial

Messages
72
Country
ca-ontario
Hey guys,

Is there a link where I can find a basic tutorial for adding photoreal textures in Sbuilder?

Nick
 
For FS9 there are 3 ways to add photoreal.

You can use the resample method from the SDK and create a rectangular block of photoreal tiles.

You can place a VTP2 polygon that uses the above photoreal texture tiles. It doesn't need to be rectangular. These are placed like any other VTP2 polygon layer.

You can make groundpolys with gmax, fsds, or even SBuilder.


The first 2 methods require the use of resample to make the textures and they will be about 5 meters per pixel resolution.

The third method can have higher resolution, but the ground underneath needs flattening... or in the case of SBuilder's experimental groundpolys, you need the mesh source, so the polys will hug the ground.

Dick
 
Hey rhumba,

I'm sorry I'm really novice to this, I can't get it to tiles my photo and I can't put the photo in my polygon... I really need a tutorial...

:(

Nicholas
 
I managed to complete the island tutorial but I just can't have my custom textures on that island.....
 
I give up on sbuilder... to be able to get a mesh I need DEM which means I have to pay to get the dem.

and I can't seem to find sbuilder9 tutorials
 
Isn't DEM something like SRTM data? You can download that here and if needed convert the data with several programs. I dont have their names at the moment but I could search for them if needed.

If this doesn't fit what you meant, nevermind, I'm also new to terrain design :)
 
Back
Top