• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Sbuilder problem

Messages
9
I need help with a SBX- file. When compiling land is turned to water an vice verca. What can I do? And what is wrong?
 
Screenshot

Here is a screenshot of my problem. Some land is turned to water and vice versa. It is a Sbuilder SBX-file compiled to BGL. Whar is the problem: Sbuilder or the compiler?
 

Attachments

  • Udklip.JPG
    Udklip.JPG
    87.1 KB · Views: 544
perhaps you have excluded some terrain elements and this in turn has excluded an enormous area of the scenery, what I have done is for the area where there is supposed do be water is to do a water poly, if the area is supposed to be land, I do a land class tile for that area. it might work.
 
Hi Ryan.

I determined the winding direction of the hole polys was causing the problem. The quick solution is to change the winding direction of the base poly ( only 4 points need to be changed )... and it then seems to compile alright.

I don't know why the winding was amiss, or why it would make a difference, but it does solve the problem. I haven't yet been able to reproduce the problem in another file.

Dick
 
Back
Top