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Hi all,
Working on my Mount St. Helens Pre-1980 package has been frustrating to say the least. Over the last two days I have been in great conversation with none other than Mount St. Helens Lodge owner Harry Truman's granddaughter, who has been providing me with loads of details about his cabins and the way his spread was laid out.
As a result of those conversations, I spent the last several hours overhauling all twelve cabins, his lodge, and adding several new structures. Each cabin is a separate *.MDL file to which I have imported into SBuilderX as an object. The last time I had issues with SBuilderX compiling BGL files it was when I had tried to export multiple instances of the same *.MDL object. This time, to make sure the *.BGL would compile I exported each cabin as a separate *.MDL file.
The first run of export on all twelve cabins as a single *.BGL file was a success. Upon testing in the sim I discovered that the cabins were mis-oriented in the wrong direction, so I decided to fix the problem by rotating them by trial and error in SBuilderX. That's where I began to run into export problems. At first, the *.BGL wouldn't even compile and I was greeted to a warning saying I should compile in a MSDOS window to see the error, yet when I tried that via dragging and dropping the *.XML onto bglcomp.exe in the old school way of things, the bglcomp.exe window would instantly close, not letting me see the error. So, I exported them in batches of four. The first two exports went without a hitch. The third export attempt, with the first four I placed into SBuilder, won't even export as a separate *.BGL file on each cabin separately.
What could be causing this? I would think that surely there is not a limit as to how many objects can be placed in a SBuilderX file.
Here's the code for those who may offer troubleshooting assistance.
<?xml version="1.0" encoding="iso-8859-1"?>
<!--Created by SBuilderX on 10/30/2021 3:07:10 PM-->
<FSData
version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!--FSX library objects-->
<!--FSX Windsock objects-->
<!--FSX Effect objects-->
<!--FSX Model objects-->
<!--MDL_Model_object_Obj_73-->
<SceneryObject
lat="46.2663875"
lon="-122.160236194444"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-30"
imageComplexity="NORMAL">
<LibraryObject
name="{5a503b63-5e68-459e-a19b-0e5b8effba8f}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin1.MDL" />
<!--MDL_Model_object_Obj_74-->
<SceneryObject
lat="46.2664434722222"
lon="-122.160117361111"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-34"
imageComplexity="NORMAL">
<LibraryObject
name="{850e0854-c48c-442d-89f8-b948a662c444}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin2.MDL" />
<!--MDL_Model_object_Obj_75-->
<SceneryObject
lat="46.2664961111111"
lon="-122.159972833333"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-34"
imageComplexity="NORMAL">
<LibraryObject
name="{9731bc00-b992-4a71-8139-7483a8478667}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin3.MDL" />
<!--MDL_Model_object_Obj_76-->
<SceneryObject
lat="46.2665534444444"
lon="-122.159801138889"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-30"
imageComplexity="NORMAL">
<LibraryObject
name="{7d271727-3c00-4da3-8ace-708d2c2eb8a3}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin7.MDL" />
<!--FSX Beacon objects-->
<!--FSX General Buildings-->
</FSData>
Working on my Mount St. Helens Pre-1980 package has been frustrating to say the least. Over the last two days I have been in great conversation with none other than Mount St. Helens Lodge owner Harry Truman's granddaughter, who has been providing me with loads of details about his cabins and the way his spread was laid out.
As a result of those conversations, I spent the last several hours overhauling all twelve cabins, his lodge, and adding several new structures. Each cabin is a separate *.MDL file to which I have imported into SBuilderX as an object. The last time I had issues with SBuilderX compiling BGL files it was when I had tried to export multiple instances of the same *.MDL object. This time, to make sure the *.BGL would compile I exported each cabin as a separate *.MDL file.
The first run of export on all twelve cabins as a single *.BGL file was a success. Upon testing in the sim I discovered that the cabins were mis-oriented in the wrong direction, so I decided to fix the problem by rotating them by trial and error in SBuilderX. That's where I began to run into export problems. At first, the *.BGL wouldn't even compile and I was greeted to a warning saying I should compile in a MSDOS window to see the error, yet when I tried that via dragging and dropping the *.XML onto bglcomp.exe in the old school way of things, the bglcomp.exe window would instantly close, not letting me see the error. So, I exported them in batches of four. The first two exports went without a hitch. The third export attempt, with the first four I placed into SBuilder, won't even export as a separate *.BGL file on each cabin separately.
What could be causing this? I would think that surely there is not a limit as to how many objects can be placed in a SBuilderX file.
Here's the code for those who may offer troubleshooting assistance.
<?xml version="1.0" encoding="iso-8859-1"?>
<!--Created by SBuilderX on 10/30/2021 3:07:10 PM-->
<FSData
version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!--FSX library objects-->
<!--FSX Windsock objects-->
<!--FSX Effect objects-->
<!--FSX Model objects-->
<!--MDL_Model_object_Obj_73-->
<SceneryObject
lat="46.2663875"
lon="-122.160236194444"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-30"
imageComplexity="NORMAL">
<LibraryObject
name="{5a503b63-5e68-459e-a19b-0e5b8effba8f}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin1.MDL" />
<!--MDL_Model_object_Obj_74-->
<SceneryObject
lat="46.2664434722222"
lon="-122.160117361111"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-34"
imageComplexity="NORMAL">
<LibraryObject
name="{850e0854-c48c-442d-89f8-b948a662c444}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin2.MDL" />
<!--MDL_Model_object_Obj_75-->
<SceneryObject
lat="46.2664961111111"
lon="-122.159972833333"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-34"
imageComplexity="NORMAL">
<LibraryObject
name="{9731bc00-b992-4a71-8139-7483a8478667}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin3.MDL" />
<!--MDL_Model_object_Obj_76-->
<SceneryObject
lat="46.2665534444444"
lon="-122.159801138889"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="-30"
imageComplexity="NORMAL">
<LibraryObject
name="{7d271727-3c00-4da3-8ace-708d2c2eb8a3}"
scale="1" />
</SceneryObject>
<ModelData
sourceFile="..\..\Mdls\MountStHelensLodge_Cabin7.MDL" />
<!--FSX Beacon objects-->
<!--FSX General Buildings-->
</FSData>