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FSXA SBUILDERX Flatten problem

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49
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slovakia
Evening to everyone.

I'm creating some 3D objects to my project and I have little problem. After placing II world war monument onto the hill according the photo real ground it needed to flatten the hill little bit. So I created polygon in SBUILDERX around it and gave it specific altitude. The size of the polygon is something about 80 meters by 30 meters in size. I tried to make it with four vertexes only but it created to wide flatten on the hill. Then I created more defined shape of the surroundings but with same conclusion.

At first I tried simple AB flatten type of polygon and then Legacy LWM Land Flatten but with no avail.

You can see on the pictures how large the area is red circle and how big actually the monument is (blue).

Any help would be appreciated.

Thanks
 

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If I understand your problem, it is how the flatten polygon transitions to the underlying mesh. I think it is mainly a function of the mesh resolution slider. You can try looking at different resolution settings. You might be able to get around some of the problem by creating some surrounding sloped flattens but that is a guess.

scott s.
.
 
I was expecting that when I use flatten polygon of exact shape of the 3d object placing on photo real texture I will repair slope of the hill so the monument will not be placed one side in the air and another side into the hill. Instead of just changing shape of the hill just around the monument only it created flat area larger than defined by polygon as you can see on pictures.

Just added picture showing situation before flatten correction.

Any thoughts?
 

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Hi Joe:

Legacy LWM flattens display in both FS2004 (aka FS9) and FSX, but size and shape of aliased edges vary in precision according to what terrain mesh resolution (and complexity) you have FS9 (or FSX) set for; borders of such flattens fall back to the nearest LOD quad QMID quad vertices.

The maximum terrain complexity that FS9 is enabled to display is additionally determined based on Terrain Max Vertex Level (TMVL) in FS9.Cfg; as this is not controlled by any sliders in the FS2004 GUI, it must be set manually (FSX controls this parameter with the FSX GUI terrain mesh complexity slider IIUC).


You will likely get more precise results using a FSX SDK compliant CVX vector type flatten made with SHP2VEC; perhaps even a "sloped flatten" (not to be confused with an FS8 or FS9 "LWM3 flatten") might better suit your described scenario.


There is some information regarding sloped flattens in this thread:

http://www.fsdeveloper.com/forum/showthread.php?t=17964&highlight=sloped+flatten


Hope this helps ! :)

GaryGB
 
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