Hi guys,
New to SBX here but keen to learn. I cant find a solution to this:
I have an area of salt pans I want to fill in and make look like Salt pans as in the picture. My problem is they appear as water in the sim so I need to cover the water with a landclass texture to approximate the oranges in the pic. I would more than likely use a sand color. I want to be able to just cover the pans (water) as they appear in the sim. I have tried using a ground poly in ADEX but that only applies the landclass to the surrounding land and leaves the water intact (Its close to YPPF).
I have used SBX before to reconstruct a coastline. This was however a simple coast and I dont want to exclude all the water in the whole QMID11 as the river and Mangrove areas would be very tedious to reproduce. I am hoping to be able to run the road that goes across this area (that I can do).
Grateful for any suggestions,
Cheers
Andrew (YMML)
New to SBX here but keen to learn. I cant find a solution to this:
I have an area of salt pans I want to fill in and make look like Salt pans as in the picture. My problem is they appear as water in the sim so I need to cover the water with a landclass texture to approximate the oranges in the pic. I would more than likely use a sand color. I want to be able to just cover the pans (water) as they appear in the sim. I have tried using a ground poly in ADEX but that only applies the landclass to the surrounding land and leaves the water intact (Its close to YPPF).
I have used SBX before to reconstruct a coastline. This was however a simple coast and I dont want to exclude all the water in the whole QMID11 as the river and Mangrove areas would be very tedious to reproduce. I am hoping to be able to run the road that goes across this area (that I can do).
Grateful for any suggestions,
Cheers
Andrew (YMML)