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The default Canterbury Cathedral is not only in the wrong position but has the wrong orientation and scale.
I can exclude the default and position it correctly but if I scale it to a more correct size (1.125), the textures display incorrectly. With a scale of 1.0 they display correctly.
Has anyone any idea why this may be so?
BTW, during positioning the scaled model with Instant Scenery which uses OpenGL, the textures display correctly
Scale 1.0

Scale 1.125

This is the position code:
Edit. I should have said I am using FSX/Acceleration.
I can exclude the default and position it correctly but if I scale it to a more correct size (1.125), the textures display incorrectly. With a scale of 1.0 they display correctly.
Has anyone any idea why this may be so?
BTW, during positioning the scaled model with Instant Scenery which uses OpenGL, the textures display correctly
Scale 1.0

Scale 1.125

This is the position code:
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<ExclusionRectangle
latitudeMinimum = "51.2778553"
latitudeMaximum = "51.2806221986481"
longitudeMinimum = "1.0816320"
longitudeMaximum = "1.08458070275987"
excludeAllObjects = "TRUE"
/>
<SceneryObject
lat="51.2797993049026"
lon="1.08274832367897"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="9.99755859375"
imageComplexity="NORMAL">
<LibraryObject
name="{9417abf4-6cdb-48f6-af49-307d7f95e5c5}"
scale="1.125"
/>
</SceneryObject>
</FSData>
Edit. I should have said I am using FSX/Acceleration.
Last edited:
