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Hello All!
I've been searching the forum and Wiki for a solution and have been coming up with nothing but mentions of techniques but no real guidance... yet.
I'm in the process of developing and aircraft and had read numerous times about modeling it larger than actual size to avoid the way FS collapses "close" vertexes. So I did... 10x.
Now it exports just fine but I've yet to be able to find a place to scale it down to actual size. I'm using MDLCommander to "Keep Files" and "Xml File" but I find no place obvious to edit size/scale. I've read a mention of editing a "X" file but have always been lost how one comes up with a "X" file. Then where/how I'd redit then recompile it.
I'm using 3DSMax to render it, exported as a "3DS" file, imported into GMax, made appropriate changes and exported using MDLCommander.
Any help would be GREAT!!
I've been searching the forum and Wiki for a solution and have been coming up with nothing but mentions of techniques but no real guidance... yet.
I'm in the process of developing and aircraft and had read numerous times about modeling it larger than actual size to avoid the way FS collapses "close" vertexes. So I did... 10x.
Now it exports just fine but I've yet to be able to find a place to scale it down to actual size. I'm using MDLCommander to "Keep Files" and "Xml File" but I find no place obvious to edit size/scale. I've read a mention of editing a "X" file but have always been lost how one comes up with a "X" file. Then where/how I'd redit then recompile it.
I'm using 3DSMax to render it, exported as a "3DS" file, imported into GMax, made appropriate changes and exported using MDLCommander.
Any help would be GREAT!!

