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Blender Scaling with Blender

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unitedstates
I have worked with FSDS 3.5 for several decades it seems. We could say around a score. I am trying to convert over my FSC to obj files. The FSC were built in feet. I have Blender set to imperial units. I imported what was supposed to be a 100' interstate light pole. In Blender it is 300' and something feet tall. I also noticed it kindly meshed all the materials in to one. I have searching around for answers. I think Blender uses different terms than FSDS. I am looking for some basics to get up and running. Finally made the move to MSFS 2020. Hopefully I can find some help here on getting my old projects moved over to the new sim from FSX. I know I might have to redo all my textures. But it is nice to start with something close to working.

Also how do I separate everything out into individual parts again? The labels for the parts are still there. The next thing to move over is my EC-145 project.
 
You could try using ModelConverterX. If you have a compiled MDL file for fs2004 or FSX, it should be able to convert to glTF (and PNG textures), Blender can then import the glTF and textures, and the parts should be separated as well. Also, Arno may be able to give you a copy of MCX that can also convert the animations if needed.
 
Thank you. I will look at MCX again. I am wondering if I redo whole thing. 98% of my polys are 3 sided. The whole project in FSDS is around 60K. All my cuts are already made for the doors and windows.
 
I have worked with FSDS 3.5 for several decades it seems. We could say around a score. I am trying to convert over my FSC to obj files. The FSC were built in feet. I have Blender set to imperial units. I imported what was supposed to be a 100' interstate light pole. In Blender it is 300' and something feet tall. I also noticed it kindly meshed all the materials in to one. I have searching around for answers. I think Blender uses different terms than FSDS. I am looking for some basics to get up and running. Finally made the move to MSFS 2020. Hopefully I can find some help here on getting my old projects moved over to the new sim from FSX. I know I might have to redo all my textures. But it is nice to start with something close to working.

Also how do I separate everything out into individual parts again? The labels for the parts are still there. The next thing to move over is my EC-145 project.

I have not had a problem with scaling. Is your tower 328' tall by any chance? In that case it's treating the feet measurements as metres.

I made all my aircraft for FSX and P3D in FSDS and I use MCX to import the MDL files into Blender for conversion to MSFS. I export them from MCX as Collada .dae format and then Import that into a Blender project (you don't load the file you have to import it).

It has issues though:

All parts have a rotation of 180 degrees applied to in the Z axis. I like to correct this so I don't go insane but it does involve a lot of work.

Animations are not imported but the animated parts are kept separate.

Other parts are merged based on the textures. So if you have a part that uses two textures it will be split into two parts, one for each texture. On the other hand if you have two parts that use the same texture they will be merged into one part.

Keep in mind that the Z axis in Blender points upwards and aircraft should be pointed down the negative Y axis (ie the tail pointed to the positive Y axis).

You can use the Edit Mode - Face - Tris to quads to convert the triangles to quads that Blender prefers you work with.
 
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