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Hi guys!
I'm trying to make a scenery of Zilina airport (LZZI) in Slovakia. I read how to use airport for windows to make an invisible runway with lights and place it over the actual GP runway. I had no problems with creating it, but when I export the airport code to compile it with scasm, it launches for like half a second, but it doesn't compile any BGL.
If in airport for windows I select generate code and compile it leaves me with the normal .apt file, a .sca file and a BGL with nothing inside (0 bytes).
I wrote content of the .apt file that gets generated at the end of this post. I also noticed that it's not like the ones that some people post on this forum. I need it just to make the approach lights and the green/red end runway lights, it's not a problem for the edge ones and the PAPI.
Could someone help me out with this? I have no idea what to do or why half of the code is in French!
I'm trying to make a scenery of Zilina airport (LZZI) in Slovakia. I read how to use airport for windows to make an invisible runway with lights and place it over the actual GP runway. I had no problems with creating it, but when I export the airport code to compile it with scasm, it launches for like half a second, but it doesn't compile any BGL.
If in airport for windows I select generate code and compile it leaves me with the normal .apt file, a .sca file and a BGL with nothing inside (0 bytes).
I wrote content of the .apt file that gets generated at the end of this post. I also noticed that it's not like the ones that some people post on this forum. I need it just to make the approach lights and the green/red end runway lights, it's not a problem for the edge ones and the PAPI.
Could someone help me out with this? I have no idea what to do or why half of the code is in French!
; LZZI_Runway.apt 11/02/2015 - 16:06:53 Version 2.6 Build 122
GENERAL
-FILEFORMAT = 260117
-ECHELLE = 1
-AUTEUR = FSoftware
-COMPATIBLE =
-RANGE = 30 KM
-COMMENT1 =
-BGLDIRECTORY = C:\Program Files\Microsoft Games\FS2000\Scenedb\Airport\Scenery
-BITMAPFILE =
-BITMAPSCALE = 0 0 0 0 0
REFERENCE
-LATITUDE = N 00 d 49.23345 m 00.0000 s
-LONGITUDE = E 00 d 18.61367 m 00.0000 s
SCENE
-NOM = Zilina
-ALTITUDE = 311 M
-CORMAG = 0
-PAYSAGE = NO 0 0.25
-COMMENT =
-OLDSCENERY = 0
-EXCLUSION = 0 0 0
PISTE 1
-POSX = 0
-POSY = -10
-LONGUEUR = 1150 M
-LARGEUR = 30 M
-CAP = 64.629997
-ID = 06
-TYPE = 000000000000 0 0
-SURFACE = 10
-SEUILDEBUT = 0 0 0
-SEUILFIN = 0 0 0
-SIGNALDEBUT = 01 2 0
-SIGNALFIN = 01 2 0
-VASIDEBUT = 0 b 0 D 0
-VASIFIN = 0 b 0 D 0
-ILSDEBUT =
-ILSFIN =
-BEACONS = 0 0
-BEACONS = 1 0
-BEACONS = 2 0
-BEACONS = 3 0
-BEACONS = 4 0
-BEACONS = 5 0
-PAPIDEBUT = 0 0
-PAPIFIN = 0 0
-TVASIDEBUT = 0 0
-TVASIFIN = 0 0
-PLANE = 0
-COMMENT =
INCLURE
-OAVI =
FS2000
-GROUP =
-ID = LZZI
-EXCLUDEFLAG = 0
-EXCLLAT1 =
-EXCLLAT2 =
-EXCLLONG1 =
-EXCLLONG2 =
-EXCLALL = 0
-EXCLVOR = 0
-EXCLNDB = 0
-EXCLOBJECT = 0
-FLATTENFLAG = 0
-FLATLAT1 =
-FLATLAT2 =
-FLATLAT3 =
-FLATLAT4 =
-FLATLONG1 =
-FLATLONG2 =
-FLATLONG3 =
-FLATLONG4 =
-FLATELEV = 0
-AFDBGLFILE = 0
-LANGUAGECODE = 0
-AFDREGION =
-AFDCOUNTRY =
-AFDSTATE =
-AFDCITY =
-AFDAIRPORT =
FIN
GENERAL
-FILEFORMAT = 260117
-ECHELLE = 1
-AUTEUR = FSoftware
-COMPATIBLE =
-RANGE = 30 KM
-COMMENT1 =
-BGLDIRECTORY = C:\Program Files\Microsoft Games\FS2000\Scenedb\Airport\Scenery
-BITMAPFILE =
-BITMAPSCALE = 0 0 0 0 0
REFERENCE
-LATITUDE = N 00 d 49.23345 m 00.0000 s
-LONGITUDE = E 00 d 18.61367 m 00.0000 s
SCENE
-NOM = Zilina
-ALTITUDE = 311 M
-CORMAG = 0
-PAYSAGE = NO 0 0.25
-COMMENT =
-OLDSCENERY = 0
-EXCLUSION = 0 0 0
PISTE 1
-POSX = 0
-POSY = -10
-LONGUEUR = 1150 M
-LARGEUR = 30 M
-CAP = 64.629997
-ID = 06
-TYPE = 000000000000 0 0
-SURFACE = 10
-SEUILDEBUT = 0 0 0
-SEUILFIN = 0 0 0
-SIGNALDEBUT = 01 2 0
-SIGNALFIN = 01 2 0
-VASIDEBUT = 0 b 0 D 0
-VASIFIN = 0 b 0 D 0
-ILSDEBUT =
-ILSFIN =
-BEACONS = 0 0
-BEACONS = 1 0
-BEACONS = 2 0
-BEACONS = 3 0
-BEACONS = 4 0
-BEACONS = 5 0
-PAPIDEBUT = 0 0
-PAPIFIN = 0 0
-TVASIDEBUT = 0 0
-TVASIFIN = 0 0
-PLANE = 0
-COMMENT =
INCLURE
-OAVI =
FS2000
-GROUP =
-ID = LZZI
-EXCLUDEFLAG = 0
-EXCLLAT1 =
-EXCLLAT2 =
-EXCLLONG1 =
-EXCLLONG2 =
-EXCLALL = 0
-EXCLVOR = 0
-EXCLNDB = 0
-EXCLOBJECT = 0
-FLATTENFLAG = 0
-FLATLAT1 =
-FLATLAT2 =
-FLATLAT3 =
-FLATLAT4 =
-FLATLONG1 =
-FLATLONG2 =
-FLATLONG3 =
-FLATLONG4 =
-FLATELEV = 0
-AFDBGLFILE = 0
-LANGUAGECODE = 0
-AFDREGION =
-AFDCOUNTRY =
-AFDSTATE =
-AFDCITY =
-AFDAIRPORT =
FIN

I'll be next with this question as I have had the same issue with "Light over ground poly" Tutorial.. Seems it doesnt work for everyone... I gave up with it as well and made an ASM tweak which looks like is working just over the Photo ground (Google maps) that made in SbuilderX. Anything else simply cancels that light effect. 
