FSXA SCASM runway and autogen

#1
I added a SCASM runway to a scenery to provide runway lights for it over a ground poly. However, it has carved a large swath of autogen trees away from the approach end where there is supposed to be a fairly thick grouping of them.

Is there any workaround for this?
 

hcornea

Resource contributor
#2
There have been a few discussions on this ... using a Dummy Scale or Ref point to trick the agn suppression.

ModelconverterX does these things for you automatically from memory.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#4
Hi,

Those dummy reference point tricks are for custom ground polygons. I don't think it works for SCASM runways as well. Even XML runways do automatically remove autogen at both ends.
 
#5
Right, I knew that XML runways will remove autogen trees on the approach end, but this one has cut a massive hole out of them, far larger than an XML rwy would
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#7
I think most developers have switched away from the scasm runways. I haven't heard new tricks about them.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
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