FSXA SCASM runway and autogen

I added a SCASM runway to a scenery to provide runway lights for it over a ground poly. However, it has carved a large swath of autogen trees away from the approach end where there is supposed to be a fairly thick grouping of them.

Is there any workaround for this?
 

hcornea

Resource contributor
There have been a few discussions on this ... using a Dummy Scale or Ref point to trick the agn suppression.

ModelconverterX does these things for you automatically from memory.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

Those dummy reference point tricks are for custom ground polygons. I don't think it works for SCASM runways as well. Even XML runways do automatically remove autogen at both ends.
 
Right, I knew that XML runways will remove autogen trees on the approach end, but this one has cut a massive hole out of them, far larger than an XML rwy would
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
I think most developers have switched away from the scasm runways. I haven't heard new tricks about them.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
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