- Messages
- 470
- Country
-
Greetings...
I have read the threads regarding the use of SCASM runways for placing lights over ground polys and such....
I used FSSC to make just the blank lights for 2 runways for my FSX 5B2 scenery, and it worked fine...
this time, I tried both FSSC and raw SCASM creation and I get slightly different results, BUT, BOTH give m this odd display (see image below)... I have seen this in the unfixed Just Flight's World Airports Vol3 runway lights for their FSX versions. (before the fix, but my charlotte still does it, so i uninstalled it, the rest they seemed to fix)
it gives very large odd effects for the light shapes and the fps hits the floor... (see the image)
I get it with either a runway made from FSSC compiled with scasm, or one I modified from one of the threads here at FSdeveloper for a scasm runway for FSX.
I included the image and my text file (i see the strobes needing StrobesN, i doubt that's why it doesnt work though, testing that now, just to see) for scasm compilation below...
anyone seen this issue, or know why its happening?????...
oddly enough, using FSSC, rwy 01/19 viewed odd, and runway 12/30 viewed fine when compiled from the attached raw... so, i wonder whats wrong with my 01/19 that is working just fine with the 12/30 compiled in the same file...?
it seem that even with -1 set for runway its showing a runway surface anyways.... could this be a clue to its error?
Ill include the FSSC raw text as well...
I have read the threads regarding the use of SCASM runways for placing lights over ground polys and such....
I used FSSC to make just the blank lights for 2 runways for my FSX 5B2 scenery, and it worked fine...
this time, I tried both FSSC and raw SCASM creation and I get slightly different results, BUT, BOTH give m this odd display (see image below)... I have seen this in the unfixed Just Flight's World Airports Vol3 runway lights for their FSX versions. (before the fix, but my charlotte still does it, so i uninstalled it, the rest they seemed to fix)
it gives very large odd effects for the light shapes and the fps hits the floor... (see the image)
I get it with either a runway made from FSSC compiled with scasm, or one I modified from one of the threads here at FSdeveloper for a scasm runway for FSX.
I included the image and my text file (i see the strobes needing StrobesN, i doubt that's why it doesnt work though, testing that now, just to see) for scasm compilation below...
anyone seen this issue, or know why its happening?????...
oddly enough, using FSSC, rwy 01/19 viewed odd, and runway 12/30 viewed fine when compiled from the attached raw... so, i wonder whats wrong with my 01/19 that is working just fine with the 12/30 compiled in the same file...?
it seem that even with -1 set for runway its showing a runway surface anyways.... could this be a clue to its error?
Ill include the FSSC raw text as well...
Attachments
Last edited: