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Scenery Animation

Hi,

I tried to run the file you changed through CAT again and the correct code appears now. So I think it should work. See my attached files, I used the 112.00 frequency for NAV2 as trigger.
 

Attachments

At Last!!! Thank you Arno, you are the best! I thought my file wasn't working because I expected it to open immediately upon triggereing. It seems there's a 30 second delay before the animation actually triggers the doors to move. I'm not sure if there's a way to adjust that in the .asm or cat?

In any case , I can live with the delay as long as it actually works, oh man, now to see if will work in FSX!

Thanks so much!

:D

Cheers!
 
Hi,

The delay is random and it is between 0 seconds and the length of your animation. But if you use 1024 frames, it will be around 30 seconds on average indeed.

That is because the timer variable keeps running, even when the doors are closed. So the animation has to wait till the start of the timer is reached again before it can start.
 
Hi,

So if I increase the speed of the animation the delay will also shorten? Say if I made the animation only 100 frames it would make the delay up to 3 seconds using the same scale 1 / 10, 100 / 1024

That's cool! My doors were opening rather slowly so this is good news as well! Thanks so much for your help Arno, you are the best!


Cheers!
 
Yes, that is correct. There are 18 frames in a second, you by reducing the amount of frames you can speed things up.
 
Ok, I have changed the speed and it did change things exactly as described, but here's the strange part. The animation works perfect in cockpit view, but when I change to outside view, the animation stops working. It still triggers, because I open a second view window with outside view up in the corner of the panel view, and when I pan around to make the object come into view it goes to 0 keyframe(closed) and as long as the outside view is showing in that second view window, the animation opens the doors a small amount but slams shut almost immediately.:eek: And like I said above, it doesn't even move when in outside view alone. Very weird, eh?:confused:

By the way, when I had it set to 1024, it would work in outside view. So I will try to change the speed again to see where it stops working in outside view. If you have seen this before and know of a solution that would be great, Thanks again!:D

Cheers!
 
Hi,

I don't think it is related to the length of the animation, but if you are using the distance to refpoint variable for distance checks it could happen. When you are in spot plane view this distance is bigger and might cause the animation to not show (it is measured from the viewpoint, not from the user aircraft). Therefore it is often better to use a bounding box condition when you want to limit the distance at which it will work.
 
You are simply amazing Arno, I am indeed having a blast with this now. I will try a bounding box, because I was in fact using the distance to refpoint. Thanks again!!!


Cheers!
 
FSX animation

Hello Everyone,
I am new here and find your forum very helpful. I have made a Wind Turbine with fsds 3.5.1 and was successful in animating the rotating effect of the Turbine blades. I have tried to find a way that it would face the wind but can't seem to find the information needed.Or is it even possible in FSX. Could anyone help me out with this. :confused:
 
do all work in fsds version 3. Use CAT place object in FSX I believe it will work. didn't read thoroughly here. Maybe someone said this already. Bob :)
 
Cat acting Fishy

Hi,

CAT is available here in the downloads section, I don't think MS put my tool on FSInsider as well :D.

The only limitation is that CAT works with FS2004 MDL files, so it won't work if you export as FSX MDL from FSDS.


Arno
I use CAt but i have an issue with it with windows 7 When i run CAT the program tries to install a a program and I have to hit cancel every time before CAT runs ,Do you know what may be causing this?
 
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