Hi again:
Your ZIP above contains the airport BGLs compiled by ADE, but not the ADE data file from which all BGL files are derived.
In ADE version 1.79 or earlier, you would look for the project
*.AD2, *.AD3, or *.AD4 data file used by ADE as you work.
ADE reads this file to generate the source code used with the SDK to compile BGL files.
You would want to look for the
*.AD2, *.AD3, or *.AD4 data file used by ADE in
ex:
[Airport Design Editor install path]\FSX\Projects
...or wherever you assigned ADE to save the project file; by default it is as seen above.
To check where you assigned the ADE
*.AD2, *.AD3, or *.AD4 data file to be saved in your ADE configuration:
ADE Menu > Settings > Options > Program Options > {Project} tab
My comment regarding attachment of a
*.AD2, *.AD3, or *.AD4 data file for troubleshooting is for general use.
In this case, you merely need to connect ADE to FSX and draw an Exclusion Rectangle over the default terminal object.
FYI: AFAIK, to see how the default object align with your project in ADE you could:
* Import to ADE the default file: [FSX install path]\Scenery\0302\
OBX25200.BGL
* Connect ADE to FSX; in FSX, slew to the default terminal area at KCSG
* In ADE, draw an Exclusion Rectangle for only the default terminal
RefPoint; assign correct exclude parameters for Library Objects
* Delete the default objects imported from [FSX install path]\Scenery\0302\
OBX25200.BGL
* Save the project and re-compile it.
GaryGB
.