Ok, so I know there are lots of posts everywhere asking about the basics of how to make a scenery, I've read a load of them already!
The problem I'm having is there appear to be so many different tools and opinions on how to do it that seem to conflict. 6 part tutorials which only consist of 4 parts, redundant packages etc, etc...
I don't mind doing research at all, but can't afford the time to read up all about a package, just to find that it doesn't support resolutions greater than 1.2m/pixel or other limitations.
I'm hoping if I explain what I intend to make someone here can tell me exactly which tools I will need to use, and very loosely the process.
I'm hoping to create a small airport along the lines of the old GeoRender product range (Orcas, Flying M etc.). The closest current representation would be Aerosoft/Bill Womack's Dillingham.
I have very high resolution aerial photography to use for the ground. I want to be able to blend this perfectly by hand with the default tile based ground solution.
I want to use specific detail maps for the ground as in the sceneries mentioned (not totally vital).
I will need obtain + use high detail mesh + have that blend with the default. For the time being this could just be an existing payware or freeware mesh package.
Target Platform is FSX (+FSX Acc). Though please advise if other programs are required for FS9.
My main problem is really how to get the airport from Max into the simulator. I've worked in the games industry on the art side for many years so am totally up to speed with Max, Photoshop etc. I can't program at all.
I haven't yet started the project.
Any help much appreciated as always,
Robert
The problem I'm having is there appear to be so many different tools and opinions on how to do it that seem to conflict. 6 part tutorials which only consist of 4 parts, redundant packages etc, etc...
I don't mind doing research at all, but can't afford the time to read up all about a package, just to find that it doesn't support resolutions greater than 1.2m/pixel or other limitations.
I'm hoping if I explain what I intend to make someone here can tell me exactly which tools I will need to use, and very loosely the process.
I'm hoping to create a small airport along the lines of the old GeoRender product range (Orcas, Flying M etc.). The closest current representation would be Aerosoft/Bill Womack's Dillingham.
I have very high resolution aerial photography to use for the ground. I want to be able to blend this perfectly by hand with the default tile based ground solution.
I want to use specific detail maps for the ground as in the sceneries mentioned (not totally vital).
I will need obtain + use high detail mesh + have that blend with the default. For the time being this could just be an existing payware or freeware mesh package.
Target Platform is FSX (+FSX Acc). Though please advise if other programs are required for FS9.
My main problem is really how to get the airport from Max into the simulator. I've worked in the games industry on the art side for many years so am totally up to speed with Max, Photoshop etc. I can't program at all.
I haven't yet started the project.
Any help much appreciated as always,
Robert

