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Most of the designers who work with blender seems to develop aircrafts. Personally I worked many many years with Gmax for scenery design and moved to blender 4 months ago. My current project is a German airfield called EDRY - Speyer I am developing together with my colleague. He is working with FSDS and my part is done in blender. I am very satisfied with the result because the complete airfield can be done as "one object" and because of the Blender 2 FSX toolset the export is very easy.
This results in 55.000 vertices for the complete airfield with only 9 drawcalls.
So I can only encourage everybody using blender instead of FSDS or Gmax also for scenery design.
Thanks capt_x for the great tool, krispy1001, Dutcheeseblend and all others for there comments and help here in the forum.
Here is a picture of my current scenery in blender, enjoy!
This results in 55.000 vertices for the complete airfield with only 9 drawcalls.
So I can only encourage everybody using blender instead of FSDS or Gmax also for scenery design.
Thanks capt_x for the great tool, krispy1001, Dutcheeseblend and all others for there comments and help here in the forum.
Here is a picture of my current scenery in blender, enjoy!


