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Hello,
This has been probably asked but i can't really find anything related to such a specific issue, so forgive me if i'm asking this in duplicate. I have attached a few pictures to better explain the problem.
What i would like to know is what actually needs fixing here: Airport altitude, add a flatten layer, add an exclusion layer of sorts... What exactly will make the altitude right so that the aircraft sits on top of the runway and when i take off, no bleeding occurs.
This is a very old scenery of VVNB and i'm trying to make it work in Prepar3D v5 (yeah long shot), so any advice would be helpful.
NOTE: The very bright green square area bleeding through appears to be an exclusion layer which i spotted when opening the airport with ADE, but even removing it and recompiling the airport didn't get rid of it, there must be an additional BGL doing that as well.
Thank you very much!
This has been probably asked but i can't really find anything related to such a specific issue, so forgive me if i'm asking this in duplicate. I have attached a few pictures to better explain the problem.
What i would like to know is what actually needs fixing here: Airport altitude, add a flatten layer, add an exclusion layer of sorts... What exactly will make the altitude right so that the aircraft sits on top of the runway and when i take off, no bleeding occurs.
This is a very old scenery of VVNB and i'm trying to make it work in Prepar3D v5 (yeah long shot), so any advice would be helpful.
NOTE: The very bright green square area bleeding through appears to be an exclusion layer which i spotted when opening the airport with ADE, but even removing it and recompiling the airport didn't get rid of it, there must be an additional BGL doing that as well.
Thank you very much!
