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OK, it's 3:45 am, and for the past 3 hours, I have been frustrated. Leave it to FSX to do that for me.
I have created a new scenery update that uses a few additional scenery elements like ramp lights, and some 3rd party ground polys. In my testing of the airport, everything works as intended. However, I have all my files installed separately in the scenery library.
I want to package this scenery up for friends to use, and having a single file that is activated in the scenery library is easier than sending them about 45 files for them to install in the scenery or texture folders of norm. I have previously created scenery packs like this for three previous airports, and they work just fine.
However, even after activating in the library, my new scenery does not show. In fact, the library says that the scenery is activated, and I cannot delete these files as expected from the scenery folder. Yet when I open the airport, the default FSX airport is showing, not my update. I can't figure out what I did wrong. The file structure for this update:
<KDXR>
>>scenery
---->(insert 8 BGLs here, incl. a CVX and multiple object placements)
>>texture
---->(insert object textures here, in DDS and BMP formats)
I've emulated my past successful file structures, and this one refuses to work. Any ideas?
I have created a new scenery update that uses a few additional scenery elements like ramp lights, and some 3rd party ground polys. In my testing of the airport, everything works as intended. However, I have all my files installed separately in the scenery library.
I want to package this scenery up for friends to use, and having a single file that is activated in the scenery library is easier than sending them about 45 files for them to install in the scenery or texture folders of norm. I have previously created scenery packs like this for three previous airports, and they work just fine.
However, even after activating in the library, my new scenery does not show. In fact, the library says that the scenery is activated, and I cannot delete these files as expected from the scenery folder. Yet when I open the airport, the default FSX airport is showing, not my update. I can't figure out what I did wrong. The file structure for this update:
<KDXR>
>>scenery
---->(insert 8 BGLs here, incl. a CVX and multiple object placements)
>>texture
---->(insert object textures here, in DDS and BMP formats)
I've emulated my past successful file structures, and this one refuses to work. Any ideas?