Hi all.
While testing SODE, I have just knocked up a very quick "runway tee" landing direction indicator - which works fine (it's not animated, SODE calls different models for each direction). However, the model, made in Blender, is not visible from 2,000' overhead the field, which makes it pretty useless. Other objects, made and compiled using gmax, around it, are clearly visible. The "T" pops into view around 1,600'-1,500' AGL.
Most of the research (and searches of this forum) that I've done implies that the bounding box has "something" to do with object visible range, so I doubled that using MDL tweak in ModelConverterX and it hasn't changed a thing. Does anyone know why the visible range of the Blender objects is lower than their gmax siblings, or how one changes this?
Cheers,
Ian P.
While testing SODE, I have just knocked up a very quick "runway tee" landing direction indicator - which works fine (it's not animated, SODE calls different models for each direction). However, the model, made in Blender, is not visible from 2,000' overhead the field, which makes it pretty useless. Other objects, made and compiled using gmax, around it, are clearly visible. The "T" pops into view around 1,600'-1,500' AGL.
Most of the research (and searches of this forum) that I've done implies that the bounding box has "something" to do with object visible range, so I doubled that using MDL tweak in ModelConverterX and it hasn't changed a thing. Does anyone know why the visible range of the Blender objects is lower than their gmax siblings, or how one changes this?
Cheers,
Ian P.


